Mystic † Realm

Storyline Themed Terrain & Miniatures

Act 1: Valiliah

The Corrupted Forest of Ironwood 

The Ironwood Forest once a place of tranquility and beauty has descended into corruption. Now home to a band of outlawed druids, a murderer who has become a hermit in hopes to escape justice and a hag who brought the unsettling fog.

Act 2: Ha’Ot

Undergrowth, Birth of the Blight Root 

In the corrupted forest a huge grotesque tree ripped open the earth exposing an ancient cave system for brave souls to enter. The outlawed druids did enter and found the ancient sanctuary of the Na’Hash. Now birthing mysterious creatures known as Blight Root the corruption descend into an ungodly terror.

Act 3: Taniyn

Lolit the Mycelium Kingdom 

Lolit as a Kingdom is a place of harmony. Native threats are part of the balance of life here.   However, a certain fungi being cultivated  for purposes of war has upset the relationship between the forest roots and the mycelium colony. The Ironwood forest is doomed unless the balance is restored.  The air is heavy and full of spores, is it safe….

Act 4: Ra Qetev

Bitter Waters of M’eerie Lake

Drift down the banks of M’eerie Lake where the corruption has spread throughout the wetlands. M’eerie lake has always been used as a place of trial. The native Kaipress trees standing in the bitter waters are somber shadows of death itself. Sounds of the wetland send shivers of terror down the spine of anyone in the region. Even a band of skillful warriors must carefully navigate though the Bitter Waters or risk being devour in a slow putrid death.

Act 5: v’ha Borah

Chasm of the Goblin King

Situated deep below the surface world in a murky underground chasm is the realm of the Goblins.  Its murky river with an island and four mountains are connected by a massive network of bridges.  Woven into this web of bridges are shanty dwellings where the goblins have been living from generation to generation.  The goblins farm a fungi that makes them vicious in war.   The Goblins are at war with the Dark Elves and peace is not an option.

Act 6: Caverns of the Dark Elves

– Coming Spring 2026 —

The home of the Dark Elves are massive stalactites and stalemates that sit on lake Dark Water.  The cavernous world full of twist, turns and may levels is battle harden as the inhabits have been at war since the day their home was invited by the Accursed.

QS - Quick System

QS terrain is double sided and can be played off any edge.  We have a couple themes which include Cave and Dungeon [brick and mortar style] which are quick and easy to use.  

It’s Quick 

  • QS terrain is designed to get your tabletop adventure moving quickly. With chambers ranging from 3.5 inches up to 7.5 inches they are large enough to start an encounter as soon as they hit the table.  Lay down one chamber at a time as your players progress though the adventure [fog of war style] or pre build the entire adventure with swiftness.


Double Sided 

  • The terrain is playable from nearly any direction and the 3.5 tiles, 4.5 tiles, 5.5 tiles, 6.5 tiles, 7.5 tiles, corridor tiles, grate tiles and stair tiles are crafted to be double sided!  Thats right!  Double sides.  You can even stack the tiles to create multi level game play and construct crazy shaped rooms on the fly.


Low Walls 

  • Table visibility and being comfortable in your seat is very important to us here at Mystic Realm.  This low wall design is great for all around viewing from anywhere around the table. 

TZP -Thematic Zone Play

TZP is a fun stylized design for folks that play theater of the mind and hit the table for tactical encounters and interactive events. Since its compact, it’s also really good for gaming while traveling or setting up an adventure while RL camping.  The idea behind the terrain is the disc is divided up into 3 zones – Contact Zone, Range Zone and Outside Zone.

  • Contact Zone 
    • At the center of TZP is a 6 inch area where the action is.  This includes dialog, snooping, pick pocking, disarming or setting traps and melee combat.
  • Range Zone 
    • This zone surrounds the contact and creatures in the range zone can see the action, cast spells, shoot arrows, huck hatchets, spears and chuck explosion potions into the center zone. They can not be hit by melee characters inside the contact zone nor can they hit with melee unless they move into the contact zone.  Good spot for casters and archers.
  • Outside Zone  
    • Any players or creatures in the outside zone can not see or hear the Contact Zone. They may be able to see the Range Zone if the game master allows it.

Joswick’s 3D Printable Mystic-Realm Terrain & Miniatures

We are a husband and wife team designing thematic terrain from our own personal adventures.  In the early 90s we started crafting dungeons out of a folded pizza box which prove to be quite fun.  As time passed we designed some pieces out of clay and then fired them in a kiln.  By 2014 we  made silicon molds of our pieces and made resin copies of our terrain. This is when we started offering our designs to the public.  3d Printers were becoming more and more popular so we decided to jump in and release our designs publicly.  

Almost everything design we have released is listed in our MyMiniFactory store.

Questions or comments – Mystic.Realm@iCloud.com

Est. 2014