Act 1: Corrupted Forest
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Act 1: Valiliah – The Corrupted Forest of Ironwood
The Ironwood Forest once a place of tranquility and beauty has descended into corruption. Now home to a band of outlawed druids, a murderer who has become a hermit in hopes to escape justice and a hag who brought the unsettling fog.
Act 2: the Undergrowth
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Act 2: Ha’Ot – the Undergrowth and the Birth of the Blight Root
In the corrupted forest a huge grotesque tree ripped open the earth exposing an ancient cave system for brave souls to enter. The outlawed druids did enter and found the ancient sanctuary of the Na’Hash. Now birthing mysterious creatures known as Blight Root the corruption descend into an ungodly terror.
Act 3: Mycelium Kingdom
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Act 3: Taniyn – Lolit the Mycelium Kingdom
Lolit as a Kingdom is a place of harmony. Native threats are part of the balance of life here. However, a certain fungi being cultivated for purposes of war has upset the relationship between the forest roots and the mycelium colony. The Ironwood forest is doomed unless the balance is restored. The air is heavy and full of spores, is it safe….
Act 4: M’eerie Lake
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Act 4: Ra Qetev – Bitter Waters of M’eerie Lake
Drift down the banks of M’eerie Lake where the corruption has spread throughout the wetlands. M’eerie lake has always been used as a place of trial. The native Kaipress trees standing in the bitter waters are somber shadows of death itself. Sounds of the wetland send shivers of terror down the spine of anyone in the region. Even a band of skillful warriors must carefully navigate though the Bitter Waters or risk being devour in a slow putrid death.
Act 5: Chasm of the Accursed
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Act 5: v’ha Borah – Chasm of the Accursed Goblin King
Situated deep below the surface world in a murky underground chasm is the realm of the Goblins. Its murky river with an island and four mountains are connected by a massive network of bridges. Woven into this web of bridges are shanty dwellings where the goblins have been living from generation to generation. The goblins farm a fungi that makes them vicious in war. The Goblins are at war with the Dark Elves and peace is not an option.
About Mystic-Realm’s Quick System
QS terrain is designed to get the tabletop adventure assembled quickly! Each chamber ranges in size all the way up to nearly 8 inches x 8 inches. Lay down one chamber sections [encounter] at a time as your players progressing though the adventure [fog of war style] or pre build the entire adventure with a quickness.
The wall-less design and large pieces make for easy painting, easy transport and playable in any direction. Playable in any direction? YES! Aside from being able to play off any edge each chamber is double sided!
QS:Caves
Complete Collection of all sets and accessory packs designed for quick zone gaming play style
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QS:Caves – Quick System Caves
This set of Quick System: Caves has all the options needed to make a very dynamic and elaborate cave system for your adventure. It has a little bit of everything including caverns, bridges and pools. We also use this terrain with our ‘Acts Terrain’ when we need a cave to appear… because… sometimes players have it in their minds they need to dig into the forest floor.
QS:Dungeons
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QS:Dungeons
This set of QS:Dungeons is so fun to use when needing a Brick and Mortar style dungeon. QS:Dungeon Series 1 was our first try at making a dungeon style theme and we absolutely love the way it turned out. The variation of tile sizes and unique shapes make for endless dungeon adventuring. QS:Dungeons is great for unscripted adventuring.
About Mystic-Realm’s Thematic Zone Play
Fun stylized designs that work great in all gaming spaces. This as a great option for folks that play theater of the mind and hit the table for tactical encounters and interactive events. Since it’s compact, it’s also really good for gaming while traveling or setting up an adventure while RL camping.
TZP-Lock Bases [FREE] are used with this system. This means you simply print one set of bases to use with all Zones and any collection. This will save us on storage space and printing materials.
Thematic Zone Play
Collection I
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TZP: Collection I
Collection 1 includes 3 thematic zones. Tavern Occlo, Riftwood Wilderness and Dungeon An’gar.
Tavern Occlo where the party can get a traditional rump roast meal, a refreshing pint of ale and pick up their quest. The Riftwood Wilderness journey to the dungeon where the party might witness a judgment being rendered out at the gates of the city. Dungeon An’Gar where the party will be slain or endure for a time. Each TZP theme comes with their own set of thematic accessories.
Thematic Zone Play
Collection 2
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TZP: Collection II
This set includes The Undergrowth, Lolit the Mycelium Kingdom and M’eerie Lake themes.
The Undergrowth sits below the Ironwood Forest and M’eerie Lake. Below the Undergrowth is the Mycelium Kingdom. If you want play the Mystic-Realm storyline in a small space, this is the option for you. Each Thematic Zone comes with its own set of accessories.
Here is our Mystic-Realm character sheet from our own personal game. Our game doesn’t have hit points, instead it has armor absorption. When a DM rolls for mob attacks against player the DM will also roll a d8 for hit location. Once the armor can no longer absorb damage the hit will penetrate the body. We then rolling a d20 on a direct damage table for results. It looks something like this.
Damage Table
Armor Absorption
Armor absorption is related to material type. Cloth, Hide, Studded Leather, Chainmail, Ringmail, Scalemail and Platemail. Damaged armor can be repaired for a fee at a town Armourer granted they have the knowledge. Broken armor is unfixable and needs to be replaced.
Magic
Magic comes from items with charges. Wands, rods and staffs can have healing, cure, fireball, lightening etc charges. They can’t be recharge, however they can aways be used a melee weapon with a weapon speed of 1.
Weapon Speed
The speed of a weapon, bow or magic wand etc. is how many attacks / uses per round. Weapon speed of 1 = 1 attack per round, weapon speed of 2 = 2 attacks per round etc.
HCI
Hit Chance Increase is your + / – to your attack roll
Magic HCI
Magic HCI is your +/- to your magic attack from magic item [fireball, lightning etc.]
This is a brief outline and it builds an overview on how we play.
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We are a husband and wife team designing thematic terrain from our own personal adventures. In the early 90s we started crafting dungeons out of a folded pizza box which prove to be quite fun. As time passed we designed some pieces out of clay and then fired them in a kiln. By 2014 we made silicon molds of our pieces and made resin copies of our terrain. This is when we started offering our designs to the public. 3d Printers were becoming more and more popular so we decided to jump in and release our designs publicly.
Almost everything design we have released is listed in our MyMiniFactory store.
Questions or comments – Mystic.Realm@iCloud.com